News Articles about Marbles
Faces & Places, Around St. Paul, Minneapolis Star and
Tribune
"Mad about marbles" by Joe Kimball
Lots of nostalgia, as well as marble shooting skill, was evident when
nearly 200 people showed up to watch 12 contestants in the Aug. 8 marble
tournament at the Essence of Nonsense toy store, 1783 St. Clair Ave.
Many spectators didn't even know the contestants; they just wanted
to see marbles.
"When it got down to the final heat, everyone was so quiet,"
said Tom Fletcher, store owner and tournament organizer. "With
each marble, there was a hushed silence, then quiet gasps. Just like
golf, only better."
Tournament winner was Grant Wolter, 11, who is going into sixth grade
at Chelsea Heights Elementary School. His secret: "I practice a
lot with my friends. I press hard on the marble and it goes flying."
Runner-up wa Gus Olsen, last year's champion; third was Ben Amundson.
Among the spectators were two folks visiting from Kansas City. "They
were older and talked about playing marbles 65 or 70 years ago,"
Fletcher said.
he said he hopes other stores or playgrounds will launch tournaments
and help to revive the game.
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Red Wing Republican Eagle, September 18, 2001
'Youths learn to roll with the best of 'em' by Ruth
Nerhaugen, staff writer
Marble games make a resurgence
Knuckle down. Be a straight shooter. We're playing for keeps. Expressions
that have become part of our everyday vocabulary owe their existence
to a child's game: marbles.
"Every other generation seems to play this," said Tom Fletcher,
St. Paul toy store operator and marbles expert.
That may explain why the expressions sound a bit old-fashioned. All
sorts of people over 60 know their marbles, but today's kids have only
a fleeting acquaintance with the playthings.
Fletcher spent Saturday in Red Wing trying to rectify that lack of
knowledge. The toy store displayed a variety of wares on the grounds
of the Anderson Center at Tower View during the Celebration of minnesota
Children's Authors and Illustrators.
Marble playing, along with puppet-making and face-painting, were an
appropriate extension of the book fair because al involve way children
can explore now things and enjoy doing it.
Too often, reading is matched up with 'riting and 'rithmetic and made
to sound like a chore. Not at this celebration. Here, books ranked right
up there on the 'fun' chart with free ice cream and cookies, giant paper
dragons, stilts and, as mentioned, marbles.
The game's appeal
What's the game's appeal? "Greed, fame, power, wealth, "
Fletcher joked. In truth, he said, marbles have been a popular toy in
cultures for countless generations. The game has no barrier of language,
color or age.
"People like to play marbles because it's fun," said Barbra
Andreson, his business partner at the store. "You can play anywhere,
any time."
All you need are marbles, a shooter and a small space. Dirt and sand
are good, but Fletcher's favorite is an Army blanket. For Saturday's
lessons he used string to make the circle of play for Ringer, the game
he was teaching, but chalk also works great on a hard surface.
Fletcher credited Anderson with reintroducing him to marbles. "I
played when I was a kid, probably from age 4 until I was 14 or 15, then
not again until I was 40," he said. About 17 years ago he stopped
in the toy store she was running at the time in Almo' Wis., and bought
73 cents worth of marbles.
Rediscovering marbles
Anderson has been in the toy business for 21 years, offering old-fashioned
toys and game and stuffed animals, plus a small selection of books.
They've bee partners in Essence of Nonsense Toy Store for five years.
"I'm Miss Essence. He's Mr. Nonsense," she explained.
She used to sell 30,000 marbles a year at the Alma store before moving
operations to the Twin Cities.
When he rediscovered marbles at Anderson's store, Fletcher started
not only to play again, but also to read everything he could find on
marbles.
Rules vary from neighborhood to neighborhood, he said, so he wrote
down the basic rules which are common to St. Paul, and some parts of
south Chicago in order to hold a tournament. Today the toy store sponsors
a major tournament the second weekend of August each year in St. Paul.
There wore just two age categories; 6 to 12, and older than 12.
Intergenerational
"It's wonderful to watch a crowd of energetic, smart mouth teen-agers
play with a guy in his 70's who can shoot circles around them. You have
to bite your tounge to keep from laughing" as they turn to the
elder and ask for advice.
Marbles is a game that reflects some of life's basic lessons, Fletcher
said. He especially likes the fact that "You all have to agree
on the rules," before you start playing, and after the first game
is done, you can agree to change the rules. All it takes is personal
negotiation.
similarly, all decisions are resolved in the simplest fashion. You
flip a coin to see who starts, and to resolve disputes such as whether
a marble that's on the line is in or out. At the end, the players always_____.
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Game has many variations, by Ruth Nergaugen
Marbles isn't just one game, but hundreds of games that can be played
- with hundreds of variations on the rules - using the small glass balls.
Common U.S. marbles in the first half or this century included the
basic style with swirls of opaque color, puries of clear glass, and
the hugely popular cat's eyes with a swirl of color inside clear glass.
Some people also used steelies, which actually were steel ball bearings.
Among the more exotic were green parrots, also called 7-ups, and spaghettis
with skinny swirls in translucent glass, plus flecked black destroyers.
Since the 1970s came frosted marbles and shiny oilies, plus solid marbles
in basic colors which may be known by the vegetable hue they resemble.
The basic rules for a two-person game are simple: Players agree on
the size of the circle, which is drawn or created with string; a coin
flip decides who goes first; players must "knuckle down" with
at least on knuckle touching the playing field when shooting, and may
not lift (heist) or slide (hunch) at risk of losing a turn.
To play St. Paul Ringer, each person puts five small "target"
marbles inside the circle and both agree, "Game set." Taking
turns, the players use a larger "shooter" to try and knock
one or more small marbles out of the circle. Knuckling, flicking and
popping all are acceptable shooting styles.
If the shooter knocks a target out but stays inside the circle, the
player gets a another turn. The first to knock six marbles out is the
winner. Play can be "for keeps" or "for faith,"
which means each player gets his or her original marbles back.
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